Wow, talk about making an entrance! As a die-hard Soulsborne fan who’s been glued to Steam since dawn, I’m still reeling from Elden Ring Nightreign’s explosive debut. Just hours after dropping on May 30, 2025, this spin-off rocketed past 300,000 concurrent players on Steam—peaking at a jaw-dropping 313,593. Sure, it didn’t quite hit the original Elden Ring’s legendary numbers, but snagging a top 10 spot on Steam’s most-played list? That’s no small feat for a non-live-service game in an era drowning in live-service giants. Let me unpack why this feels like a victory lap for FromSoftware.

🔥 What Exactly Is Nightreign?
Let’s rewind for newcomers. Announced at The Game Awards 2024, Nightreign isn’t just DLC—it’s a full-blown co-op action RPG spun from Elden Ring’s DNA but cranked up with roguelike chaos. Imagine:
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Soulsborne combat meets permadeath runs where every dungeon reshuffles like a sadistic card deck 🃏
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Seamless co-op that lets you squad up without those pesky summoning signs
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Lore dripping with callbacks to the Lands Between, yet fresh enough to stand alone
No wonder it became Steam’s #1 wishlisted game before launch. FromSoftware took a risk blending genres, and honestly? It paid off.
💻 Steam Domination: By the Numbers
Within minutes of release, Nightreign wasn’t just trending—it was everywhere. Check these stats:
| Metric | Value |
|---|---|
| Peak Concurrent Players | 313,593 |
| Steam Ranking | #4 (behind CS2, PUBG, Dota 2) |
| Reviews (9 hours post-launch) | 6,300+ |
| Review Sentiment | 64.52% Positive ("Mixed") |
That #4 slot? Unreal for a game that isn’t monetizing seasons or battle passes. It’s currently Steam’s top non-live-service title—a badge of honor when you’re up against free-to-play titans.
🤔 People Also Ask
- Is Nightreign a live-service game?
Nope! FromSoftware doubled down: this is a complete experience. No FOMO tactics, just pure, unadulterated boss-bashing with friends.
- How does it compare to Elden Ring’s launch?
Let’s be real—the original hit 953K concurrent players in 2022. But Nightreign was never meant to match that; Bandai Namco called it a "passion project," not a mainline sequel. And hey, outselling 99% of new IPs? Not shabby.
- What roguelike mechanics are there?
Think randomized enemy spawns, shifting level layouts, and gear that vanishes on death (yikes!). It’s like Hades meets Malenia’s nightmare fuel.
📈 The Silent Sales Juggernaut
Here’s where it gets wild. GameDiscoverCo’s 2025 study shows peak concurrent players often reflect sales at an 8:1 to 12:1 ratio. Crunch Nightreign’s 313K peak? We’re looking at 2.5+ million copies sold already—possibly more. Bandai Namco hasn’t confirmed it yet (they usually spill sales data fast for hits), but if I were betting? They’re quietly popping champagne. 🍾
🎮 The Mixed Review Puzzle
Okay, let’s address the elephant: those "Mixed" Steam reviews. Why?
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❤️ Lovers praise the co-op fluidity and roguelike tension
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💔 Critics gripe about RNG frustration ("lost my +10 sword to a trap!") and server hiccups
Truth is, Nightreign’s divisive by design—it’s not for everyone. But 300K+ players diving in day one? That screams commitment.
💭 An Open Question to Fellow Tarnished
Nightreign dared to remix FromSoftware’s formula with co-op and roguelike twists. Do you think this hybrid approach is the future for Souls-likes, or should they stick to solo, story-driven agony? Let’s debate—drop your hottest take!