FromSoftware's Most Legendary Weapons: Icons That Shape Soulsborne Lore

Discover FromSoftware's iconic weapons like firebombs, Berserk greatswords, and pizza cutters that define their brutal, quirky, and culturally rich fantasy RPG legacy.

For decades, FromSoftware has been hammering out fantasy RPGs with the subtlety of a giant’s club to the kneecaps. Their games—Dark Souls, Bloodborne, Sekiro, Elden Ring—share more than just brutal difficulty. They’ve forged an arsenal of weapons so iconic, they’ve transcended pixels to become cultural relics. Whether it’s a panic-induced firebomb toss or a moonlight-infused greatsword, these tools of destruction aren’t just gear; they’re personality tests. Do you embrace the absurd? Worship tradition? Or just really, really like big hammers? Strap in, Tarnished Hunter, as we tour the armory that defines FromSoft’s legacy.

🔥 The Throwable Fire Item: Pocket-Sized Desperation

Every Soulsborne player knows the drill: you’re cornered by a monstrosity ten times your size, health bar dwindling like your sanity. What’s the move? Yeet whatever’s in your pockets! Enter the humble firebomb—a glorified Molotov cocktail that’s about as effective against bosses as a water pistol against a volcano. Yet, it’s weirdly sacred. From Dark Souls to Elden Ring, this consumable embodies the series’ essence: frantic, flawed, and fueled by pure panic. It won’t top damage charts, but oh, the stories of near-misses and pyrrhic victories!

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⚔️ The "Berserk" Greatsword: Miyazaki’s Manga Muse

Hidetaka Miyazaki isn’t subtle about his love for Kentaro Miura’s Berserk. It bleeds into his games like a cursed wound. Case in point: those chunky, oversized greatswords straight out of Guts’ arsenal. In Dark Souls and Elden Ring, weapons like the Dragon Slayer homage aren’t flashy—they’re slabs of iron whispering, “Embrace suffering.” Culturally, they’re a bridge between manga panels and monster slaying. No fancy magic here; just you, a hunk of metal, and the weight of fanboy devotion.

🩸 The Saw Cleaver: Bloodborne’s Trusty Workhorse

While other games drown you in weapon choices, Bloodborne said, “Nah, let’s make your starter gear matter.” The Saw Cleaver—part saw, part cleaver, all business—is the Swiss Army knife of Yharnam. It transforms mid-combo, scales beautifully, and stars in every trailer. Why switch when perfection bites back? It’s the ultimate flex: a humble tool that outlives eldritch horrors because, honestly, why complicate things?

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🍕 The Pizza Cutter: FromSoft’s Silly Side

Meet the Whirligig Saw (Bloodborne) and Ghiza’s Wheel (Elden Ring)—two weapons that scream, “What if we strapped a spinning pizza cutter to a pole?” Absurd? Absolutely. Deadly? Shockingly so. These rotary menaces shred enemies like mozzarella, proving that beneath the grim lore and dying worlds, FromSoft has a dad-joke sense of humor. They’re a reminder that sometimes, victory tastes best with extra cheese.

☠️ The Mortal Blade: Sekiro’s Cursed Excalibur

Sekiro’s katana is your ride-or-die, but the Mortal Blade? That’s the forbidden fruit. A narrative powerhouse, it kills immortals and also kills whoever draws it—unless you’re Wolf, the poster boy for resurrection insurance. Woven into lore like a silk shroud, it’s less a weapon, more a plot device with a handle. Elegant? Yes. Practical? Only if you enjoy cheating death twice before breakfast.

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🏔️ The Zweihander: When Bigger Is Definitely Better

Seven feet of pure “nope,” the Zweihander is history’s answer to overcompensation. FromSoft took this real-world behemoth and made it their own: slow, heavy, and capable of turning bosses into pancake art. In Dark Souls and Elden Ring, it’s the go-to for Strength builds who think finesse is a dirty word. Its appeal? Simple. It turns every battle into a geology lesson—everything eventually cracks under pressure.

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🔨 The Nonsensically Large Hammer: Bonk Culture Incarnate

Not one weapon, but a philosophy. FromSoft adores hammers so comically huge, they defy physics—think anvils with handles or entire buildings on a stick. Found in every game, they cater to the unga bunga tribe: players who see a problem and think, “Hit it until it stops moving.” No magic, no tricks. Just caveman logic in a cursed world. It’s glorious.

🌙 The Moonlight Greatsword: FromSoft’s Eternal Flame

Bow down, peasants. The Moonlight Greatsword isn’t just iconic; it’s a dynasty. Debuting in 1994’s King’s Field, this azure glowstick has graced every FromSoft RPG—even Armored Core got a laser version. Why? It’s the studio’s signature: a magic greatsword fueled by moon juice and intelligence stats. Lore-rich? Always. Overpowered? Usually. Beloved? Eternally. If FromSoft ever retires it, fans will riot with torches (probably throwable fire items).

❓FAQ: Burning Questions About FromSoft’s Arsenal

  1. Why does the Moonlight Greatsword appear in every game?

It’s the studio’s lucky charm—a tradition as unshakeable as gravity deaths. Also, Miyazaki probably thinks it’s pretty.

  1. Are firebombs actually useless?

Against bosses? Mostly. For psychological warfare? Priceless. Nothing says “I’m out of ideas” like hurling flammable kitchenware.

  1. What’s the appeal of giant hammers?

Imagine this: bonk. Now imagine it louder. That’s the appeal.

  1. Is the Pizza Cutter viable in late-game?

In Elden Ring’s 2025 meta? Shockingly yes. It turns Malenia into coleslaw. Just don’t tell the lore purists.

  1. Will Sekiro ever get a sequel with new weapons?

FromSoft stays tight-lipped, but Wolf’s story feels complete. Unless... Mortal Blade DLC? 👀